An example of a least dragonmark. Dragonmarks are physical manifestations of the Draconic Prophecy. They have appeared on seven of Khorvaire’s common. Dragonmarked houses are organizations in the fictional Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game that are based on . Dragonmarked (D&D manual).jpg. Genre, Role-playing game. Publisher, Wizards of the Coast. Publication date. November Media type, Print. ISBN · Dragonmarked is a supplement to the edition of the Dungeons & Dragons role-playing.
|Published (Last):||27 May 2004|
|PDF File Size:||14.26 Mb|
|ePub File Size:||6.58 Mb|
|Price:||Free* [*Free Regsitration Required]|
Not all members of the Houses have dragonmarks; nor is it an assurance of power. Talent is considered a better choice. Most common people have at least a small amount of House blood in their ancestry, usually unnoticed.
Dragonmarked – Wikipedia
In the fictional world, the Dragonmarked Houses are the cornerstone of the economy dragoonmarked Khorvaire. Most banking, security, communications, transportation and fabrication are run by the Dragonmarked Houses. The Houses use their exclusive access to the powers of dragonmarks to sustain their economic empires that extend far beyond arcane powers of the dragonmarks themselves. The houses can attribute most of their success to their meticulously crafted reputations for standardization and quality that have elevated bearers of dragonmarks with a status that mundane wizards and artificers cannot possibly match.
The source material states that each of the houses are not traced back to a single member bearing a certain mark, rather that certain marks manifested in certain regions on specific races and families.
After several generations these families began to understand the significance of each individual mark and came to see certain marks as “true marks”, marks that breed true in a bloodline. Aberrant marks are those that manifest as a consequence of interbreeding of bloodlines.
Ultimately the true bloodlines would wage war on those drayonmarked aberrant marks in a conflict known as dragonmarkked War of the Mark. The results draglnmarked this conflict would unite the true bloodlines officially into the current houses represented and lead to a founding of the council known as the Twelve. The Twelve would become responsible for codifying the traditions of the dragonmarked families and set forth the standards by which the current houses are governed.
Eventually a man who famously became known as Galifar I would succeed in uniting the continent together into the nation of Dragonmarkd, the house leaders would come together in the city of Korth and make arrangements with the would-be-king that draggonmarked limit their political power in exchange for assurances of their continued economic strength. These would become known as the Korth Edicts and would last for a thousand years and were designed to prevent members of any of the dragonmarked houses from creating standing armies excepting House Deneith to provide rragonmarked servicesdisallowing members of the houses from marrying into the aristocracy of Galifar, and insuring that no house could dragonmarke a grant of land.
By the time the Last War was in full swing, the Korth Edicts would be set aside allowing house enclaves to maintain forces and by the end of the war several houses now have large land holdings of their own. Many of the houses themselves were said to wield as much power as the nations themselves and it is doubtful any of the twelve new nations have enough power to enforce the terms or renegotiate the edict.
They are considered to be the foremost experts in dragonshards and best known for the invention of everbright lanterns, lightning rail and the race of warforged. Their success is due to their ability to mass-produce magical dragonmarkee at reasonable prices. As of the current time period in the setting, the house is divided into three distinct factions that are dragonmarmed for control of the house in the wake of the destruction of the nation of Cyre.
The Mark of Making grants the power to mend or fabricate material goods. Hirelings and mercenaries Race: Since all houses have vowed to stay neutral in conflicts, House Deneith supplies to both sides dargonmarked a conflict.
It is also the only house allowed to maintain an active army.
The Mark of Sentinel grants various powers related to personal protection. Although most halflings are nomadic, the members of House Ghallanda operate an impressive number of entertainment institutions, all over Khorvaire.
New Feat: Dragonmarks | D&D Eberron 5E
House Jorasco provides mundane health care services to the public, as well as magical healing to those who can afford it. Common people visit House Jorasco hospitals instead of churches, since clerics generally reserve their healing abilities for the faithful. House Kundarak operates out of the Mror Drgaonmarkedrunning the banking and moneylending business in Khorvaire.
With close ties to House Sivis, all kinds of coin exchange, credit and safekeeping services are provided by House Kundarak.
House Lyrandar members have the power to manipulate the weather, and have used that power to create an island paradise for themselves, off the coast of Aundair called Stormhome. Because d&dd members of House Medani can see trouble coming, they are very effective in personal security.
Its magic item inventions were instrumental in ending the War of the Mark.
Members of House Orien control the Lightning Rail and several caravan routes. Entertainers and Artisans Guild: Part of House Phiarlan split off recently, to form House Thuranni.
According to rumour, the members dragonnarked House Phiarlan also engage in espionage. The members of House Sivis d&v the authenticity of documents. It is known for its impartiality, and is relied on to send sensitive information securely. It is also known for its bureaucratic red tape. Through use of dragonshards, can communicate over vast distances with the speed of dragonmarkev wind. The members of House Tharashk are highly skilled trackers dragonarked bounty hunters.
They are also in the mining business, and control most of the trade with Eberron dragonshards. Like its parent, House Phiarlan, House Thuranni is in entertainment business.
The members left Aerenal and travelled to Khorvaire around the time of the destruction of House Vol. The members of House Vadalis breed any number of animals, mostly mounts, but also animals used in offense or defense, or pets. House Vadalis operates out of the Eldeen Reaches. Any race capable of bearing a vragonmarked. Aberrant marks can be created when two dragonmark bearing people, each of whom has a different dragonmark, have children. They are considered an abomination by the trueborn houses.
Sometimes aberrant marks spontaneously appear on members of races that can bear dragonmarks. House Tarkanan is not an official house recognized by governments or other dragonmarked houses.
It was founded by Thora Tavin, a former Brelish spy who worked as part of a group of Aberrant Marked spies. Near the end of the Last War she recruited several dd&d the spies and fled Brelish service.
She named her organization “House Tarkanan” as a mockery against other dragonmarked houses – Lord Halas Tarkanan was a leader of Aberrant Dragonmarked people dragknmarked the War of the Marks. It currently exists as a loose criminal association of people bearing aberrant dragonmarks, hiring its services for robbery and assassination. It has a presence in Sharn.
One of the first dragonmarks to manifest, the Mark of Death was also the first dragonmark lost. The lich Erandis Vol is the last known bearer of the mark, but its powers have become dormant since she is no longer technically alive. Several times it has allegedly re-surfaced but they were either all hoaxes or Aberrant Dragonmarks.
In a novel set in Eberron, a young elf named Espre is believed to bear the Mark of Death, and Vol’s forces pursue her. Vol’s priests claim Espre is a descendant of House Vol and bears the actual Mark of Death, although it’s possible it is an Aberrant Dragonmark. Unknown, and has been dragomarked by Keith Baker to be one of the few “permanent mysteries” of Eberron. However, it is postulated that it is related to negative energy and the creation of undead. From Wikipedia, the free encyclopedia.
The City of Towers. Wizards of the Coast, Dragonlance Forgotten Realms Greyhawk Ravenloft. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.