Das Armeebuch Waldelfen 6. Edition ist am 3. August erschienen – über 5 Jahre nach der Einführung der 6. Regeledition. August erscheint das neue Armeebuch Waldelfen. Mit ihm beginnt eine neue Ära für alle Spieler dieses zurückgezogenen Volkes, denn es. Waldelfen Armeebuch – Wood Elves / 8. Warhammer Fantasy Armeebuch Orks und Goblins 8. Warhammer Skaven, -Armeebuch -, Games Workshop.
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Waldelfen man munkelt, dass wider aller Erwartungen Die haben es wirklich in sich, man muss beide Reiterinnen in einer Runde ausschalten, andernfalls erfreuen sich beide wieder bester Gesundheit Wish is wish Fairy, now bend over Die Modelle sind wirklich gut aber konnte inzwischen we rausfinden was es mit diesen kleinen ar,eebuch auf den bases auf isch hat?
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August erscheint das neue Armeebuch Waldelfen.
Waldelfen – Warhammer – Age of Sigmar – Lexicanum
You walddlfen not have the armeebucj permissions aemeebuch view the files attached waldelgen this post. Dynamisch halt, und nicht wie die alt bekannten starren Pferde. Und kein Rossharnisch halt. Alle Pferde sehen ja gleich aus, die Dunkelelfenpferde, Hochelfen Pferde Ich finde die dynamischen Posen super.
Les Jokaero – Personne n’a jamais pu trancher pour savoir s’ils sont intelligents ou pas. Pferde auch sehr gut. Der Autor behauptet dass er das Regelbuch habe. Still get free wood, and all shooters All have no -1 for moving and shooting. Next core Glade guard ie archers Pretty much whats been said. Minimum unit size Overall a slight improvement I think, but losing units size of 5 is a blow.
They lose strenght 4 at short range. Unit size is models. And you may not have more units of scouts than glade guard. One unit can have magical standard up to 25 points. Notes – being core is nice. But that really is only the good part. There points cost is stupidly high and you still have to the archer units, making an all scout army impossible, guess only lizzies get that.
Wakdelfen cost armeebch point less than they do now when armed with longbows. Worst of the lot, they have gone from being the best armoured fast cav in the game to one of the worst. As they have no armour at all, nor can they buy any. So they just have a ST of 6. Unit size is Notes – overall a unit that wasn’t over powered to start with, has had some serious nuturing.
Nice is the fact they get spears waldelden longbows, but they no have no armour, worse command choices and no magical banner. Core unit if the army is lead by a highborn armebeuch lordspecial otherwise. Sword staffs work pretty much as reported, working as spears and 2 hand weapons.
One unit can have a magical banner up to 50 points. Stuborn if lead by fighty wood elf character. Notes – nice little infantry unit. Proberly slightly over pointed for what it can do, but no where near as bad as the dark elf and high elf elite infantry.
Dryads Down 8 points from current cost. Can only have a champion. Notes – Not as bad as I was expecting. Infact I can see several ways of using them. The old killers have gone, but still can be useful at a decent point cost. The old meat of the list, what do we have now? Wardancers Up 3 poinst, all old rules apart from waldelen the same. Join swordmasters as highest WS for a rank and file unit.
Also to note is that now any wood elven character can join the unit. Cost double the cost of current dryads.
They do get hit and run, but only a st of 6. No armour at all again. They only get 2 attacks, one from elf, one from the hawk. Crew armed with spear and longbow. Wild riders of Kurnous. Only unit in entire of wood elf army with light armour or any armour for that matter They are the heavy cav hitting unit white dwarf hinted at.
Command upgrades are expensive just one of the max any unit pays. Apart from musician which is free. They are armed with spears. They have a bucket load of special rules, proberly the most I’ve ever seen for a single unit. First they are wardancers with out the dances, magic resistance and ward savethey are demons demon ward save and immune to pysch.
Oh and yes they are fast cav. Any unit can have a magical standard up to 50 points. Notes-as I said a very interesting unit. Fast cav, is a bit of a double edged sword.
They are immune to psych, so they can’t flee as a reaction.
And causing fear on charge means you need numbers to autobreak, but you can’t have a rank bonus. But they are hard hitting and fast.
All in all, I’m waldeelfen sure what to make of them, yet. Making them proberly the toughest of the ogre sized models. Statwise and cost wise they are around the same as Unshabati. But less S and I. But they are tougher. So waleelfen they are tougher and more expensive, then ogres, minotaurs and the like. Notes – simply note worth the points, they can soak arrows a little, but they ain’t breaking nothing.
There special deployment rules are gone. Instead they get the same as camelone skinks, but cost over double them, the also get the -1 to hit with missile weapons. Stats are unchanged as are command choices. But they are 4 points more expensive. Yes they have got killing blow at short range, but have lost all of their special in wood rules. Notes – totally nutured. Killing blow no where near makes up for all the goodness they have lost, never mind making them more expensive.
Treeman This guy has changed quiet a bit.
Most of his special rules are still there, large target, scaly skin, terror and tree singing walldelfen only bound level 3 now. Hes also a wood elf demon now. Routed to spot has been replaced with stubborn. Treewhack with strangling roots. But his working out has left him a little slower -1M and less able -2LD.
All in all this monster has been uped 35 points. Notes – Again a little interesting, but personally I never thought the treeman was worth his points before, nothing has changed on that, I just don’t rate big monsters, exspecially slow none flying ones.
Great eagles Unchanged apart from they are rare and can now waldelfn have 1 eagle per rare choice. Notes – The best rare choice, good job as well, as a very useful unit can hardly be taken now.
I’ll get onto the fun characters in armeebuch next post. Apparantly we are dark elves now.
Gone up 10 points. Can have a great weapon. Can be of a kindred, which doesn’t come out of the magic point allowance. Ride steed, dragon and great eagle. No changes to any of them.